VRUMBLE | BattleFi
  • Whitepaper
    • Vrumble : BattleFi (DOWNLOAD NOW!)
    • Token and Zaps (candy)
    • Token Distribution, Dojo Keys and Vrumble Ecosystem
      • Fun & Token Theory for User Growth and Economy Balance
    • Roadmap
      • VERSION 5 - Phases of Launch
      • OLD Phases of Launch - Deprecated
    • v5-p1: Mobile App - Available May 2024
      • Mobile - Mini Games
      • Shots
      • Gameshows
    • v5-p1: Leaderboards
    • v5-p2: Vrumblers
      • ETH VRUMBLERS
    • v5-p2 : Deck Management and NFTs
      • Following and Friends
      • Changing your Deck
      • Training Players, Battle Points & Summon Cost
      • Anoint, NFTs, Rift Sparkles, Reclaiming Ownership.
      • Equip/Stake & Deck Management
      • Dual vs Single Mystics
      • Mystic Power Upgrade
    • v5-p2: Anointing, Rift Sparkles, & Sponsorship
      • Current Sponsored Collections
      • Examples of Sponsorship & Rebates
    • v5-p2: Crystalize - Summon a Rift Sparkle
    • v5-p2: The Dojo
      • Staking
      • Sparring
      • Recruiting
    • on hold: Tournaments
    • on hold: Islands For Vrumblers
    • Team
    • Contracts
    • Change Log
      • March 29, 2024
      • July 18th 2022
      • June 14, 2022
      • May 11, 2022
      • May 23, 2022
      • Battle in the Ring - Idle Game
    • TERMS OF USE | PRIVACY POLICY
    • Old White Paper - Dec 14 2021
  • Game Guides
    • How to Mint Rift Sparkles
    • How to Mint a Vrumbler
    • How to Stake a Vrumbler NFT
    • How to Spar Vrumbler NFTs
    • How to Claim SUJI Rewards
    • How to Anoint your NFTs
    • How to get $SUJI
    • Fixing MetaMask issues.
    • Setting up Metamask to play Vrumble
      • Connecting Avalanche to Metamask
      • Bridge onto Avalanche
    • For Support
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  1. Whitepaper
  2. Token Distribution, Dojo Keys and Vrumble Ecosystem

Fun & Token Theory for User Growth and Economy Balance

by Benji Brown

PreviousToken Distribution, Dojo Keys and Vrumble EcosystemNextRoadmap

Last updated 1 year ago

Fun in an experience comes from several factors: 1. Playing a 'thing/game' that is easy to learn and difficult to master. 2. social clout and proof gain 3. Specialization and 'wealth gathering' Vrumble provides these game loops in a few ways: the knockout games the rewards gathered from them the social feed where people can discuss their victories the leaderboards with ranking the ability to upgrade their avatars and the ability to act as factions backed by tokens. This all functions because of our LIQUID POPULATION TRI Token Architecture: BASE TOKENS: SUJI: is the fungible fuel produced through effort and outside sales(Sponsorship) - which then lubricates the inner fly wheel of the game economy for all Game Actions. RIFT SPARKLES: are the user base growth control with the added utility of providing users and collections themselves - to add to population growth and receive rewards. VRUMBLERS: initial character class as self-producing Stake farms to jumpstart economy.

DOJO KEYS: provide a fee volume input that then allows for MARKET buy of SUJI or ANY MEME token we want to feature for that Battle Season.

DECORATOR TOKENS: As all NFT systems are meant to be composable - Vrumble will be utilizing multiple other TOKENS to provide extended functionality - which add further depth to the economy and will be balanced against the base loop.