# NEXUS - MECHANICS

- [Nexus Whitepaper](https://docs.vrumble.io/nexus-mechanics/nexus-whitepaper.md): the WHY of Nexus
- [Enter the Rift.](https://docs.vrumble.io/nexus-mechanics/enter-the-rift..md): Champions + Live-streaming + On-chain MECH Battles with meme-coin rewards.
- [Roadmap](https://docs.vrumble.io/nexus-mechanics/roadmap.md)
- [NEXUS Web App - Jan 2025](https://docs.vrumble.io/nexus-mechanics/roadmap/nexus-web-app-jan-2025.md)
- [NEXUS Mobile App - Available Jan 2025](https://docs.vrumble.io/nexus-mechanics/roadmap/nexus-mobile-app-available-jan-2025.md)
- [VoidBlitz](https://docs.vrumble.io/nexus-mechanics/voidblitz.md)
- [Cataclysm : On-chain Tower Control Game](https://docs.vrumble.io/nexus-mechanics/cataclysm-on-chain-tower-control-game.md): Fully On-chain tower control battle game, multiplayer, move your units with AVAX!
- [Comms](https://docs.vrumble.io/nexus-mechanics/comms.md)
- [Leaderboards](https://docs.vrumble.io/nexus-mechanics/leaderboards.md)
- [$NEXUS, $SUJI, Zaps, Rockets, Points](https://docs.vrumble.io/nexus-mechanics/usdnexus-usdsuji-zaps-rockets-points.md)
- [Token Distribution, SIGILS and NEXUS Ecosystem](https://docs.vrumble.io/nexus-mechanics/token-distribution-sigils-and-nexus-ecosystem.md)
- [Fun & Token Theory for User Growth and Economy Balance](https://docs.vrumble.io/nexus-mechanics/token-distribution-sigils-and-nexus-ecosystem/fun-and-token-theory-for-user-growth-and-economy-balance.md): by Benji Brown
- [$NEXUS Token Presale](https://docs.vrumble.io/nexus-mechanics/token-distribution-sigils-and-nexus-ecosystem/usdnexus-token-presale.md): Through the eye of a needle.
- [Loadout: Pilot, Mech and Orb](https://docs.vrumble.io/nexus-mechanics/loadout-pilot-mech-and-orb.md)
- [Vrumblers - NFTs](https://docs.vrumble.io/nexus-mechanics/vrumblers-nfts.md)
- [ETH VRUMBLERS](https://docs.vrumble.io/nexus-mechanics/vrumblers-nfts/eth-vrumblers.md)
- [Team](https://docs.vrumble.io/nexus-mechanics/team.md)
- [Contracts](https://docs.vrumble.io/nexus-mechanics/contracts.md)
- [Change Log](https://docs.vrumble.io/nexus-mechanics/change-log.md)
- [Dec 12 2025](https://docs.vrumble.io/nexus-mechanics/change-log/dec-12-2025.md)
- [March 29, 2024](https://docs.vrumble.io/nexus-mechanics/change-log/march-29-2024.md)
- [July 18th 2022](https://docs.vrumble.io/nexus-mechanics/change-log/july-18th-2022.md)
- [June 14, 2022](https://docs.vrumble.io/nexus-mechanics/change-log/june-14-2022.md)
- [May 11, 2022](https://docs.vrumble.io/nexus-mechanics/change-log/may-11-2022.md)
- [May 23, 2022](https://docs.vrumble.io/nexus-mechanics/change-log/may-23-2022.md)
- [Battle in the Ring - Idle Game](https://docs.vrumble.io/nexus-mechanics/change-log/battle-in-the-ring-idle-game.md)
- [TERMS OF USE | PRIVACY POLICY](https://docs.vrumble.io/nexus-mechanics/terms-of-use-or-privacy-policy.md)


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