> For the complete documentation index, see [llms.txt](https://docs.vrumble.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.vrumble.io/archived-vrumble./nexus-phase-2-anointing-rift-sparkles-and-sponsorship/training-players-battle-points-and-summon-cost.md).

# Training Players, Battle Points & Summon Cost

All players have a Player Level.  This player level is what adds to their total Battle Points.\
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A Player can be TRAINED in 2 ways:\
1\)  by spending their own ZAPS (off chain currency made from playing off chain games, gifting and more...) OR\
2\) by friends/others if those others look that that Players profile and tap the train button.&#x20;

![](https://content.gitbook.com/content/EgD2jxreiS70xP4IpX1g/blobs/bA9V3UqwY6oQubjPHofx/IMG_7755.PNG)![](https://content.gitbook.com/content/EgD2jxreiS70xP4IpX1g/blobs/KllbcZPaY0g5q6KZcOcD/IMG_9E93B720F287-1.jpeg)\
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A player **Battle Points** are comprised of:\
1\. the player level\
2\. the player's current equipped Mystic NFT's Power Level

With these combined values the player's card (when used in Battles) has a Summon cost derived from the Player Level + Current Mystic Power level&#x20;

Here is the current SUMMON COST formula (subject to balancing):\
X = (currentMysticPowerLevel + (mysticTypeCount > 1 ? 1: 0))&#x20;

finalSummonCost = (X > 10 10 : X ) - (player level/10)

![](https://content.gitbook.com/content/EgD2jxreiS70xP4IpX1g/blobs/WMFTDPR35ap1tbYzzDbw/image.png)
